Battletech, you know it, you vaguely remember it from playing Mechwarrior 2 and/or the 2018 Harebrained Schemes Studios PC game. It’s a huge universe and a tabletop game that’s been going strong for longer than many listeners have been alive. Why is that? We tackle that question with Battletech-enthusiast/noted Capellan-apologist Bobby Limmogio.
Note: Apologies for some audio weirdness on this one. Our recording solution, CraigBot, has been misbeheaving a lot lately. Bad Craigbot!
One technical correction: Battledroids was designed by Jordan Weissman as per Sarna.net, but future editions of Battletech have added additional designers. I should have clarified that I was referring to the first edition of the game in my summary. We also got a lot of things slightly wrong. However, since social media comments were designed for pedantry, we’re leaving those in so you can tell us we’re stupid. Yay, engagement!
This episode has a lot of profanity. Like, a lot. I do my best to ensure any episodes with profanity gets marked explicit, but this one is extra, extra explicit. Send the kids to bed before putting this on.
Podcast: Play in new window | Download